via MacMinute Civilization III 1.2.1g Updater adds the following: Increased the preferred and minimum memory sizes for the Civilization III application under Mac OS 9. Use the OS 9 Memory control panel to increase the amount of Virtual Memory if you don't have enough memory to open the application. Sid Meier's Civilization III: Complete provides more ways to explore, more strategies to employ, more modes of play, and more ways to win, all in one box! Download Civilization III for Mac CivilizationIII.toast.sit (623.91 MiB / 654.21 MB). Civ III Complete For Mac Is there any way of telling Steam that SOME of us Mac users would like to play? Showing 1-15 of 15 comments. Chahhhmuhhs Jun 24, 2014 @ 4:14am. Did Steam in wine bottler download Civ 3 for Windows? Nov 16, 2017 @ 4:03pm Originally posted.
- Developer: 2K Games
- Genre: Strategy/Wargame
- Originally on: Windows (2001)
- Also known as: Sid Meier's Civilization III
- Works on: PC, Windows
- Editor Rating:
- User Rating: 6.5/10 - 4 votes
- Rate this game:
Ahh Civilization 3 or as the cool kids call it, Civ 3. This was where I jumped on the bandwagon and as a result, it remains a firm favorite of mine to this day. I would say that it is a safe bet by now that most gamers have at the very least heard of this game. The question is, is this game worth playing over any of the ones that came before it? Well, I recently fired this bad boy back up to see just how well it held up and after a solid weekend of playing, it holds up very well.
I Am Proud Of My Humble Beginnings!
As is the case with all the games in the series, your goal in Civilization 3 is to rise from the stone age all the way up to the modern age. It is a goal that is pretty much standard in all the Civilization games along with many other games of this style. The thing is, it never gets old and that is certainly the case here too.It is up to you where your civilization will start, but the game does give you a fair few choices such as America, England, Germany, and so on. I always like to pick England for some reason, but it is worth changing things up If you play through the game multiple times as there are differences depending on where you start.
Two Decades Of Dominance
I do have to state that as I write this the game is the better part of 20 years old. They have released a newer version on Steam, but even so. Civilization 3 is a game that does show its age in terms of the presentation. The historical figures are cool and I like how you can zoom in and out of the map. However, the whole game is not exactly what you would call easy on the eyes if I am being brutally honest. Thankfully, Civ 3 is a game that is not trying to get by on its looks.
Do It For Your People!
It is fair to say that even those who have a passing interest in this genre know the basics of what games like this are about. It is the gameplay that makes this and the other games in the series so addictive. You always need to be moving your civilization forward and how you do this is pretty grand. You need to build buildings, keep your people happy, deal with neighboring civilizations, go to war, make trades, and improve so much that you progress through the ages.
Entering a new era after you have done the right amount of research is always a very exciting aspect of the game. Going to war is a bit bland if I am being honest, but it is something that has to be done. The way you “win” the game can be by dust dominating the other civilizations or by a points-based system. Winning is tough as the AI in this game is freaking brutal and makes very few mistakes or mistimed moves.
I am always going to be partial to Civilization 3 as it was the game that introduced me to the series. However, as good as this game is and as much as I enjoyed my recent playthrough of it. I will admit that I do feel that the newer games, Civilization 6 for prime example are probably better for people who are new to the series. For those of you who like me did enjoy Civ 3 back in the day, you will be pleased to know that going back and playing this game is still a lot of fun.
Final Score
Pros:
- I liked how many different civilizations there were
- Entering a new age is as exciting as ever
- Lots of ways to go about playing the game
- I liked the historical figures
- It is a very addictive kind of game
Cons:
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- The AI is very unforgiving, perhaps to the point of frustration!
- It is not quite as exciting as the latest game in the series
Download Links
System Requirements
Processor: PC compatible, Pentium II 300 MHz (Pentium II 500 MHz recommended), 32 MB RAM (64 MB recommended)
OS: Windows 9x, Windows 2000 Windows XP, Vista, Win 7, Win 8, Win 10.
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Game Features:Single game mode
5
1.93 GBDeveloper: Firaxis Games
Release date: 2001
Version: 1.22 Rev A + Full Game
Interface language: English
Tablet: Is present
Platform: PPC/Intel universal
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Sid Meier's Civilization III is the third installment of the Sid Meier's Civilization turn-based strategy video game series. It was preceded by Civilization II and followed by Civilization IV, and it was released in 2001. Unlike the original game, Civilization III was not designed by Sid Meier, but by Jeff Briggs, a game designer, and Soren Johnson, a game programmer.
Civilization III, like the other Civilization games, entails building an empire, from the ground up, beginning in 4,000 BC and continuing slightly beyond the modern day. The player must construct and improve cities, train military and non-military units, improve terrain, research technologies, build Wonders of the World, make war or peace with neighboring civilizations, and so on. The player must balance a good infrastructure, resources, diplomatic and trading skills, technological advancement, city and empire management, culture, and military power to succeed.
Gameplay
The game map is made up of square tiles on a grid. Each city, terrain improvement, and unit is located in a specific tile, and each tile can host any number of units. Land tiles can contain a transportation improvement (road or railroad) and a land improvement (farm or mine) or a city. Cities must be built a minimum of one tile away from each other, i.e., no two cities may touch. Each tile is made of a particular type of terrain that determines, among other things, how much food, production, and trade it produces when 'worked'. A tile can only be worked if it is one of the twenty tiles surrounding a city. A tile can only be worked by one city at a time, and each city can only work a number of tiles equal to or less than its population.
Food is used to grow the player's cities. Each population unit requires food to survive, and excess food is stored. Production, represented in the game as 'shields', is used to build units, buildings, and wonders. Commerce powers the player's economy. This commerce is split up as the player sees fit between technological research, tax revenue, and luxuries, each with a different purpose.
Screenshots from the game Civilization 3
- Mac OS X 10.2 - 10.6